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[banner]-conference 2025
The AET Presents

2026 Annual Conference

November 6-8, 2026

Registration is now open for AET Members!

Upcoming Events

9 Oct
2nd Friday VLC (Research to Practice)
MOD_DPCALENDAR_UPCOMING_DATE 10/09/2026 9:00 am - 10:30 am

Research to Practice

9:00am-10:30am PT / 11:00am-12:30pm CT / 12:00pm - 1:30pm ET

To join, click here and click on the 2nd Friday VLC link.

Questions? email This email address is being protected from spambots. You need JavaScript enabled to view it.

 

Today's meeting (9/11) will be a continued discussion of the book Uncommon Sense Teaching, particularly focusing on how to connect the ideas in the book to our practices, bridging the reaserch-to-practice gap. Please email Bonnie at This email address is being protected from spambots. You need JavaScript enabled to view it. for the link to the discussion Padlet with resources and discussion questions.

Please use the "2nd Friday open forum" VLC link to join.

6 Nov
1st Friday VLC (New to ET)
11/06/2026 1:00 pm - 2:00 pm

1:00pm-2:00pm PT / 3:00pm-4:00pm CT / 4:00pm - 5:00pm ET

To join, click here and click on the 1st Friday VLC link.

Questions? email This email address is being protected from spambots. You need JavaScript enabled to view it.

13 Nov
2nd Friday VLC (Research to Practice)
11/13/2026 9:00 am - 10:30 am

Research to Practice

9:00am-10:30am PT / 11:00am-12:30pm CT / 12:00pm - 1:30pm ET

To join, click here and click on the 2nd Friday VLC link.

Questions? email This email address is being protected from spambots. You need JavaScript enabled to view it.

 

Today's meeting (9/11) will be a continued discussion of the book Uncommon Sense Teaching, particularly focusing on how to connect the ideas in the book to our practices, bridging the reaserch-to-practice gap. Please email Bonnie at This email address is being protected from spambots. You need JavaScript enabled to view it. for the link to the discussion Padlet with resources and discussion questions.

Please use the "2nd Friday open forum" VLC link to join.

4 Dec

From Prompt to Play: Crafting AI Prompts to Create Personalized Content for Learning Games & Activities presenter: Bonnie Massimino

Date: Friday, December 4th, 2026
Start time: 11:00 am PDT / 12:00 pm MDT / 1:00 pm CST / 2:00 pm EDT
Duration: 90 minutes

Description: In this webinar, participants will go behind the scenes to explore how carefully crafted prompts can help generate content that is accurate, age-appropriate, appropriately challenging, engaging, and aligned with instructional goals. Through real-world examples from the presenter’s practice, participants will see the prompts used, examine AI-generated outputs, and follow the process of refining those outputs to better meet a learner’s specific needs.

Rather than asking AI to create the game or activity, this webinar focuses on using generative AI as a content-generation tool within educator-designed activities. Participants will learn practical strategies for writing more effective prompts, personalizing AI-generated content, troubleshooting less-than-useful outputs, and applying professional judgment to ensure that the resulting content is accurate, appropriate, and instructionally purposeful.

Presenter Bio: Bonnie Massimino, M.Ed., BCET, is a Board Certified Educational Therapist, certified reading specialist, ADHD Certified Educator (ADHD-CE), and Certified Autism-Informed Professional (ASDI). In private practice since 2004, she supports neurodiverse learners of all ages in reading, math, and executive functioning. Bonnie is known for thoughtfully personalizing games, interactive activities, and digital tools to engage learners and reinforce skills in meaningful ways. She enjoys sharing these practical, brain-based approaches with educators and allied professionals.  Presenter Disclosure: There are no relevant financial or non-financial relationships to disclose.

Learning Objectives:

Attendees will be able to:

  1. Identify the essential elements of an effective AI prompt for generating individualized instructional content.
  2. Develop prompts that incorporate specific learning objectives, learner characteristics, interests, and instructional constraints.
  3. Generate customized content—including questions, examples, scenarios, practice items, and game materials—for educator-designed learning games and activities.
  4. Revise and refine prompts based on AI-generated outputs to obtain more targeted, engaging, and instructionally appropriate content that is developmentally appropriate, aligns with instructional goals, and is suitable for an individual learner.

register at: https://aetonline.org/events/webinars

2025 AET Conference Sponsors